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High Noon: Against the Clock

Created by High Noon Game Inc.

Take High Noon to the next level with new 3D expansions, legendary loot, and exclusive content. Back now and join the adventure as we shape the future of this wild west tabletop universe!

Latest Updates from Our Project:

The End Is Nigh. And So Is The Beginning!
10 months ago – Wed, Nov 05, 2025 at 05:00:35 PM

Howdy everyone,
 
I know it’s been a while since my last update. A lot has happened in my personal life that has taken precedence over just about everything else.

Since my last update, I buried my grandfather. This took a tremendous toll on me and the rest of my family as he was a pillar in all our lives. Whenever people ask me how I came to create High Noon, I have always credited him as a source of inspiration, from all of the Western movies we used to watch together when I was a kid. Indeed, High Noon was – at least in part – my dedication to him and I’m glad he got to see it come to life.

And to that, as we said goodbye to the patriarch of our tribe, we also said hello to my son, Dwight Cenac III.

He is indeed a bundle of joy (and cries, and milk, and burps, and farts, and devastating poops) and I almost entirely blame him for my absence. 😅 Being Mr. Mom while Actual Mom recovers is hard work! I don’t know how you ladies do it. In any case, I guess it’s safe to say, there's a new sheriff in town!

We just have to play test him and ensure he’s not OP. (unlike his diapers)

That isn’t to say things haven’t been happening behind the scenes.

On the tile front, the final packaging artwork has been submitted and the tiles are going in for packaging right now.

Meanwhile, the Expansion Loot Vol 2 cards and the Starter Set replacement cards have been printed, packaged and are currently on their way to our fulfillment warehouses.



The 3D buildings, of course, remain our biggest challenge, but they are coming along and I think we’re nearly there, with only a few small revisions left to be made.



But this leads me to something that I’ve been thinking about and a decision I’ve come to make on this entire campaign.

You all have been so incredibly patient and supportive throughout this venture, but I think it’s time to pay that back. 

I know a lot of you have repeatedly stated you’d be willing to wait for everything to be finished before receiving one shipment of the whole kit and kaboodle. Well, I’m putting the kibosh to that. 

So here's what's gonna happen...

As soon as the expansion and revision cards arrive, I’m going to ship out everyone’s orders (sans the tiles and 3D buildings). It’s time you guys get some games in your hands.

Once everything is ready to ship, I’ll be shooting off shipping estimates to everyone and shipping off the High Noon loot.

And once the 3D buildings and tiles arrive, I’ll be shipping those off as well, but I’ll eat the shipping. This way, you’re not getting hit twice for shipping charges.

“But wait, won’t that be super expensive?!”
It won’t be cheap, but it also shouldn’t be super expensive either. Remember, these kits come flat, are made of light material and can fit in large envelopes and/or thin boxes. It’ll be a financial hit, but one I can sustain on my own and it’s a small price to pay to make sure everyone has at least something in time for Christmas.

So that’s that. And I ain’t takin’ “no” for an answer! …be…because…it wasn’t a question!

So anyway, that’s the update for now.

September Update: Prototypes, Loot, and Lore!
12 months ago – Sat, Sep 13, 2025 at 09:57:38 AM

Howdy, everyone! It’s been a few months since my last update, so I wanted to catch you all up on what’s been happening behind the scenes with Against The Clock. A lot has been moving forward, and I’m excited to share the progress.

🏗️ The 3D Building Prototypes

In my last update, I mentioned I’d be sending the factory a prototype of the 3D buildings. Before doing that, I needed to make sure all the artwork was finalized, which meant working closely with The Game Crafter. My usual colleague there was out for a few months, so I worked with someone new. They did a fantastic job, though we hit some normal communication hurdles along the way that slowed things down.

Once everything was finalized, I had to wait for the prototype to be produced and shipped to me (about a month turnaround). From there, I sent it to the factory—only for it to get stuck in customs in China! The factory had to physically go down to the Customs office to get it cleared.

The good news? As of yesterday, the factory officially has the prototypes in hand, and they’re confident they can replicate them 1-for-1. I can’t wait to see what they produce.




🃏 Revamping the Loot Cards

I also mentioned that we found a new factory to produce the loot cards for better consistency, and we decided to reprint even the original starter set cards. This gave me the chance to revisit all of the text—tightening up the verbiage for clarity, improving consistency, and balancing gameplay.

Some loot items have been reworked, which meant running plenty of playtests to make sure everything felt fun and fair. I’m confident the changes are solid.

On top of that, each card now comes with a bit of lore flavor—a little quote or reference that ties it into the broader High Nooniverse. It brings each item to life in a way I think you’ll really enjoy.



📖 Expanding the High Nooniverse

Speaking of lore, I’ve also been working behind the scenes on building a High Nooniverse Bible in World Anvil. This will be a comprehensive encyclopedia of characters, locations, and timelines that fans can use to explore and even create their own stories and adventures.

It’s been a big undertaking, but one that’s going to make the world of High Noon richer and more accessible for everyone.

Still a work in progress with a lot left to do, but you can check it out here! 

That’s the latest update! Thank you all again for your patience and support. We’re pushing forward step by step, and I can’t wait to show you more in the near future.

High Noon Update – Where Things Stand & What’s Coming
about 1 year ago – Thu, Jul 10, 2025 at 01:26:21 PM

Howdy, Partners,

It’s been a minute since our last update, and I want to start by thanking y’all for your patience and continued support. A lot has been happening behind the scenes to bring High Noon to the next stage, and I’d like to take a moment to walk you through where things are, what challenges we've encountered, and how we're tackling them head-on.

🏗️ 3D Building Kit Production

One of the major hold-ups has been in the production of the 3D building kits. While our prototypes were created using The Game Crafter, the factory manufacturing the final products uses entirely different industrial machinery – machines capable of printing and cutting from large sheets, not standard 8.5x11" paper.



Because of this, the templates I initially provided from Game Crafter didn’t translate directly (or at all). The factory has spent a considerable amount of time trying to recreate these templates to fit their format, and I only became fully aware of the complications a few weeks ago – right before leaving for a long-overdue family vacation.

To help, I spent several nights reworking the templates to match the factory’s specs.



That’s when we hit the second snag: the original artwork lacked bleed. This was because Game Crafter’s proprietary software generates bleed zones automatically – something our artist, who was working in 3D for the first time, didn’t need to account for at the time.

In hindsight, I should have anticipated this, but I made a call based on the assumption that the Game Crafter templates would be used directly by the factory. Unfortunately, a year later, that assumption has cost us valuable time.

Now, we’re left with two options:

  1. Ask our artist to go back and add bleed to every piece (a massive lift, especially since he's freelance and working other projects), or

  2. Let the factory's in-house designer handle the bleed based on what they already have.

We’re going with Option 2. The designer is full-time, trained for this exact kind of work, and has access to both the artwork and the updated templates. I’m also taking steps to speed this up: I’m shipping them full retail-ready Game Crafter prototypes to use as physical references. Just like sending out original Loot cards helped with card printing (more on that below), this should help accelerate final QC and alignment for the buildings.

🃏 Card Size Discrepancy & Replacement Plan

Another item many of you have flagged is the size difference between the Starter Set cards and the Expansion Loot Vol. 1 cards.

This happened because I used a different factory (one I’d worked with before on paper products) to keep costs down. Their QC samples were perfect… but unfortunately, the final run came out slightly off-size, and we didn’t discover the issue until after fulfillment.

At that point, I had two choices:

  • Reprint the Expansion cards to match the Starter Set

  • Reprint the Starter Set cards to match the Expansion cards

I chose the latter, even though it means reprinting 5,000 copies of the Starter Set cards. Why? Because the original cards already had a few issues in terms of clarity and balance that needed fixing anyway. Once complete, every single High Noon owner will receive a free replacement deck. That’s a promise I made, and one I intend to keep.

However, I ran into a snag when my previous card printer went silent – no responses for months. Whether they closed up shop or moved on, I had to accept they were no longer an option.

That put me back at square one, hunting for a new partner who could match the exact specs of the Expansion Loot Vol. 1 cards. After working with multiple factories, spending months and several hundred dollars in QC samples, I’m proud to say:

👉 We found a new factory who not only matched the specs exactly, but came in at a lower cost.

 👉 To ensure accuracy, I shipped them a copy of Vol. 1 from our international fulfillment warehouse, so they’re working with the real thing – no guesswork involved.



👨‍👩‍👦 A Personal Moment – Living the Dream

During our family vacation this summer, I had a powerful moment that brought everything full circle. As many of you know, I created High Noon in the aftermath of a painful divorce – it was a light in a dark time and a dream to one day sit down and play this game with my son and my father.

That dream became real.

My dad taught my son how to play, and together – with my cousin and his son – we had an epic shootout during our annual trip. My son almost beat me, but we ended up teaming up to wipe out the rest of the posse. 😄

That moment – three generations bonding over something we built together – was the reminder I needed of why this has all been worth it.





🆕 Expansion Loot Vol. 2 – Sneak Peek

On that same trip, we playtested the Expansion Loot Vol. 2 cards, and… y’all. The level of gameplay it added was bonkers. This pack may have flown under the radar during the campaign, but it radically upgrades the tactical options on the table. I can’t wait for you to see what’s inside.

You don’t have to wait, though. The full set is already live and playable on Tabletopia. Just hop in our Discord and join the posse to try out the new Loot and the Bounty Missions expansion as well!





🏁 Next Steps
  • Factory is working on 3D buildings with help from prototype references
  • New card factory is preparing Expansion Loot Vol. 2
  • Expansion Loot Vol. 2 is ready for playtesting now

More updates soon. We’re turning the corner here, and I can’t wait to start delivering on these long-awaited promises.

Thank you – again – for riding with me this far.

– Dwight
 High Noon Game, Inc.

Tiles and Buildin's, Oh My!
over 1 year ago – Tue, Apr 29, 2025 at 09:15:03 AM

Howdy y'all!

In case you missed my live update, you can check it here!

In the update, we went over a little tour of the 3D Bank and Jail prototypes that arrived! Since that video, I've also received QC samples of the Purgatory Tiles. Feast your eyes!



Don't they all look so purty?! I can't wait for everyone to break these all out on y'all's game tables! 🤠

We ran into some snags on the print files with the factory having difficulty lining up the cut lines our prototype vendor created. So this week, I just had our vendor create a single file the factory could use to cut from and I'm hoping this clears up that confusion. The factory is trying it out right now. I anticipate a bit of back-and-forth to get everything just right, but this should solve the problem overall.

Because of these delays, I wanted to open up a poll to give you all the opportunity to contribute to the next phase of delivery. Since the tiles will be ready as soon as I approve them, I could just ago ahead and have the tiles and cards shipped to me for fulfillment as soon as they are ready and then do a 2nd wave fulfillment of the 2D buildings as soon as those are ready. I don't anticipate this affecting your overall delivery costs much - if at all - so that's why I wanted to punt this over to you all because you've been so patient with me and this process.

So please give me your thoughts in the poll here. I'll also be posting this poll in my other social platforms to allow for maximum exposure to all backers to have your voices heard. But please only answer in one poll. I'll tally all of the results together at the end of the polling period (one week from today).

Against the Clock Update – Quick Note Before Tomorrow
over 1 year ago – Sat, Apr 19, 2025 at 04:31:54 PM

Hey everyone,

I’ve got a proper update coming tomorrow, including some long-awaited progress that I’m excited to share with you.

But with all the noise in the industry this week—from publishers shutting down to headlines about a 245% tariff—I didn’t want to wait to say this:

🛑No, the 245% number is not real.
🛑No, tariff announcements
do not apply to this campaign.
🛑And no,
nothing has changed with your delivery.

And even if a real tariff did drop tomorrow, I would never pass that cost on to you, nor use it as an excuse to abandon my commitments. That’s not who I am. It never has been—and it never will be.

I’ve clawed my way through tougher storms than this.

I’ll see you tomorrow with good news.
– Dwight